This project aims to implement a debug draw mode for texel density of lightmaps and enhance the GPU Lightmapper by adding support for soft shadows...
Multi window code and shader editors
trollodel
Take advantage of multiple screens and window tiling with the Godot Editor! Make separate windows for the Script Editor and the Shader editors, using...
Refactor and UX Updates of ColorPicker
Vitika Soni
ColorPicker has RGB, HSV and Raw mode, but they never were properly separated, resulting in messy code. With OKHSL mode going to be added soon that...